About me I've been a computer programmer since I first started typing in program listings on a Commodore Vic 20 when I was about 8. My hobbies include electronics, CNC manufacturing, photography, beer and winemaking.
I live with my wife and lots of left-over parts from unfinished projects in Lincoln, Nebraska, USA.]
Blog
26 May 2009, 12:58 UTCTwilight hack source code
Last year, I made a halting attempt to reverse engineer the "twilight hack", but gave up. Now, the source has been released. 17 June 2008, 11:53 UTCzeldaTp.patch: Nintendo stepped in (part 3 of 3, I guess)
I spent a few evenings trying to get an indication that my code inside the savegame was being executed on the wii (basically inserting what I had identified as the color setting function at the start of the shellcode area) and didn't have an immediate success. But now Nintendo has released a set of updates which specifically block the Zelda hack. They have inserted special code in the system menu to specifically check the length of NUL-terminated strings in the Zelda: Twilight Princess savegame file. This would reduce a GPL'd zelda loader from being an important piece of Free software to being an uninteresting footnote, so I'm not going to spend more time on this endavour.
If you're a reader with an interest in savegame exploits, though, I urge you to read this; if you have an existing homebrew loader such as HBC, you can use wiifuse+net to read and install savegame files without needing any keys. Let me know when you have something interesting!
10 June 2008, 18:10 UTCzeldaTp.dat: complete corresponding source code (part 2 of ?)
The GNU GPL, my personal gold standard for a Free Software license,
requires that you distribute the "complete corresponding machine-readable
source code" in "the preferred form of the work for making modifications to it"
for the binary program. But is it completely clear what that means in this
case?9 June 2008, 22:29 UTCzeldaTp.dat exploit analysis (part 1 of ?)
Since a source release for either of the major hombrew methods does
not seem to be forthcoming from the original creators, I've started reverse
engineering the zelda exploit. My ultimate goal is to create a hombrew method
which anyone is free to build from source code. I will be concentrating on the
'rzde2' version of the Twilight Hack, since that's the disc version I own.8 June 2008, 1:39 UTCFirst crack at a wii dvd API
Update, 2012: I'm pretty sure that most of this stuff is long since
irrelevant and superseded by stuff in libogc.
Based on the information at http://wiibrew.org/wiki//dev/di
with hints from a few good guys on efnet/#wiidev, I got a basic wii
dvd interface done. It includes
7 June 2008, 1:43 UTCwiifuse + net
I modified wiifuse to work over the wireless network. unfortunately, for me
it crashes very shortly after starting. Update: after fixing two memory leaks
(one in wiifuse-server, one in libogc), it works for minutes at a time.
Update2: New feature in version net3: if you don't specify an identity with
-i, the one on the disc inserted in your wii is used (no need to extract
the tmd/tik/cert first).6 June 2008, 12:07 UTCCall graph from powerpc elf file with debug symbols
I was trying to decypher a particular piece of wii homebrew and wrote this
script to show a call graph, excluding some functions I was uninterested in.
Requires powerpc development tools, graphvis, python, and a wii homebrew .elf
with symbols intact.
Files currently attached to this page:
cg.py 1.2kB
3 June 2008, 15:22 UTCWii Back
My wii just got back from being repaired. The
graphics are fixed, and in fact everything just "looks better" than I remember.
Whether this is because the defective console was just rendering everything
a bit wrong (in addition to the obvious sparkles in certain parts of certain
games), or whether it's just my imagination, I don't know.13 May 2008, 23:41 UTCOh no! My wii is broken
28 August 2007, 1:44 UTCBye Bye Gamefly
26 July 2007, 16:23 UTCgamefly: it's no netflix
Twilight hack source code
Last year, I made a halting attempt to reverse engineer the "twilight hack", but gave up. Now, the source has been released.
zeldaTp.patch: Nintendo stepped in (part 3 of 3, I guess)
I spent a few evenings trying to get an indication that my code inside the savegame was being executed on the wii (basically inserting what I had identified as the color setting function at the start of the shellcode area) and didn't have an immediate success. But now Nintendo has released a set of updates which specifically block the Zelda hack. They have inserted special code in the system menu to specifically check the length of NUL-terminated strings in the Zelda: Twilight Princess savegame file. This would reduce a GPL'd zelda loader from being an important piece of Free software to being an uninteresting footnote, so I'm not going to spend more time on this endavour.
If you're a reader with an interest in savegame exploits, though, I urge you to read this; if you have an existing homebrew loader such as HBC, you can use wiifuse+net to read and install savegame files without needing any keys. Let me know when you have something interesting!
zeldaTp.dat: complete corresponding source code (part 2 of ?)
The GNU GPL, my personal gold standard for a Free Software license, requires that you distribute the "complete corresponding machine-readable source code" in "the preferred form of the work for making modifications to it" for the binary program. But is it completely clear what that means in this case?
zeldaTp.dat exploit analysis (part 1 of ?)
Since a source release for either of the major hombrew methods does not seem to be forthcoming from the original creators, I've started reverse engineering the zelda exploit. My ultimate goal is to create a hombrew method which anyone is free to build from source code. I will be concentrating on the 'rzde2' version of the Twilight Hack, since that's the disc version I own.
First crack at a wii dvd API
Update, 2012: I'm pretty sure that most of this stuff is long since irrelevant and superseded by stuff in libogc.
Based on the information at http://wiibrew.org/wiki//dev/di with hints from a few good guys on efnet/#wiidev, I got a basic wii dvd interface done. It includes
wiifuse + net
I modified wiifuse to work over the wireless network. unfortunately, for me it crashes very shortly after starting. Update: after fixing two memory leaks (one in wiifuse-server, one in libogc), it works for minutes at a time. Update2: New feature in version net3: if you don't specify an identity with -i, the one on the disc inserted in your wii is used (no need to extract the tmd/tik/cert first).
Call graph from powerpc elf file with debug symbols
I was trying to decypher a particular piece of wii homebrew and wrote this script to show a call graph, excluding some functions I was uninterested in. Requires powerpc development tools, graphvis, python, and a wii homebrew .elf with symbols intact.
Files currently attached to this page:
| cg.py | 1.2kB |
Wii Back
My wii just got back from being repaired. The graphics are fixed, and in fact everything just "looks better" than I remember. Whether this is because the defective console was just rendering everything a bit wrong (in addition to the obvious sparkles in certain parts of certain games), or whether it's just my imagination, I don't know.
Oh no! My wii is broken
Bye Bye Gamefly
gamefly: it's no netflix
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